Maier, T., Alzahabi, R., Sharpe, B. T. and Maier, H. (2024) The React–Predict–Manipulate Model: a proposed theoretical hierarchy of decision making in competitive environments. Journal of Electronic Gaming and Esports, 2 (1). pp. 1-7. ISSN 2836-3523
Full text not available from this repository.Abstract
The competitive environment, high stakes, and intense time pressure inherent in esports underscore the necessity for superior decision-making abilities under pressure. The React–Predict–Manipulate (RPM) Model offers a theoretical framework to enhance understanding and training of decision making in competitive gaming environments. Based on cognitive psychology and decision theory, the RPM Model delineates a hierarchy of cognitive processes: React, Predict, and Manipulate. Each level represents a progressive refinement in the decision-making capabilities of players—from instinctual reactions to strategic foresight and tactical manipulation. This paper explores how esports athletes can leverage this model to cultivate higher cognitive agility and strategic acumen, thus potentially improving their performance in high-stakes scenarios.
Publication Type: | Articles |
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Additional Information: | © 2024 Human Kinetics, Inc. |
Uncontrolled Keywords: | cognitive psychology, theory, mental model, learning |
Subjects: | B Philosophy. Psychology. Religion > BF Psychology G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1199 Games and amusements > GV1469.15 Computer games. Video games. Fantasy games G Geography. Anthropology. Recreation > GV Recreation Leisure > GV557 Sports Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
Divisions: | Academic Areas > Institute of Education, Social and Life Sciences > Psychology Research Entities > POWER Centre |
SWORD Depositor: | Publications Router Jisc |
Depositing User: | Publications Router Jisc |
Date Deposited: | 13 Oct 2025 08:10 |
Last Modified: | 13 Oct 2025 08:10 |
URI: | https://eprints.chi.ac.uk/id/eprint/7847 |