Baker-Bates, A. C. B., Birch, P. D. J., Barker, J. and Figgins, S. G. (2024) Developing social e-dentity: examination of an online 5R Programme with an esports team. Journal of Electronic Gaming and Esports, 2 (1). pp. 1-12. ISSN 2836-3523
Baysted, S. and Summers, T. (2020) The Creative Process of Composing for Video Games: From Pitching to Gold Master and Beyond. In: The Oxford Handbook of the Creative Process in Music. Oxford Handbooks, 42047 . Oxford University Press, online. ISBN 9780190636203
Baysted, S. (2011) Beam. [Compositions]
Baysted, S. (2020) Fast and Furious: Crossroads. [Compositions]
Baysted, S. (2019) The Game within a game: the realities of composing for virtual realities. In: Cambridge Companion to Music and Digital Culture. Cambridge Companions to Music . Cambridge University Press, Cambridge, pp. 204-208. ISBN 9781316676639
Baysted, S. (2011) Need for Speed: Shift 2 Unleashed. [Compositions]
Baysted, S. (2016) Palimpsest, Pragmatism and the Aesthetics of Genre Transformation: Composing the Hybrid Score to Electronic Arts’ 'Need for Speed Shift 2: Unleashed'. In: Ludomusicology - Approaches to Video Game Music. Equinox Publishing, Sheffield, pp. 132-171. ISBN 9781781791974
Baysted, S. (2012) Palimpsest, pragmatism and the aesthetics of genre transformation: Composing the hybrid score to Electronic Arts’ 'Need for Speed Shift 2: Unleashed'. In: Royal Music Association Study Day: Ludomusicology: Game Music Research, Approaches and Aesthetics, 16 Apr 2012, St Catherine’s College, Oxford. (Unpublished)
Baysted, S. (2015) Project Cars. [Compositions]
Baysted, S. (2017) Project Cars 2. [Compositions]
Baysted, S. (2011) Shift 2 Unleashed: Attacking Corners Trailer. [Compositions]
Baysted, S. (2011) Shift 2 Unleashed: Dangerous Corners Trailer. [Compositions]
Baysted, S. (2017) Simulation: squaring the immersion, realism and gameplay circle. In: The Routledge Companion to Screen Music and Sound. Routledge Music Companions . Routledge, New York, pp. 328-338. ISBN 9781138855342
Baysted, S. (2012) Test drive: Ferrari racing legends. [Compositions]
Baysted, S., Harvey, J. J. and Kirkman, R. (2012) The Walking Dead: Assault. [Compositions]
Baysted, S. and Summers, T. (2018) The Creative Process of Composing for Video Games. In: The Oxford Handbook of the Creative Process in Music. Oxford University Press, Oxford. ISBN 9780190636197
Birch, P. D. J. (2023) Performance psychology in the arena of esports. In: British Association of Sport and Exercises Sciences (BASES) Student Conference, 24 - 25 April 2023, Anglia Ruskin University, Cambridge, England.
Birch, P. D. J. and Sharpe, B. T. (2023) Mental (ill) health and performance. In: International Federation of Esports Coaches Summit, 6 - 7 September 2023, University of Northampton (online).
Birch, P. D. J., Sharpe, B. T., Obine, E., Pocock, C. and Moore, L. (2024) Pressure impacts esports performance. In: 17th European Congress of Sport Psychology, 15 - 19 July 2024, Innsbruck, Austria. (Unpublished)
Birch, P. D. J., Sharpe, B. T., Ortiz de Gortari, A., Arumuham, A. and Smith, M. J. (2022) Mental ill health in professional esports athletes: Prevalence and relationships. In: FEPSAC 2022, Padova: 16th European Congress of Sport & Exercise Psychology, 11 - 16 July 2022, Padova, Italy.
Birch, P. D. J., Sharpe, B. T., Ortiz de Gortari, A., Arumuham, A. and Smith, M. J. (2022) Mental ill health in professional esports athletes: Prevalence and relationships. In: ERNC 22: Esports Research Network Conference, 21 - 23 November 2022, Jönköping,Sweden.
Birch, P. D. J., Sharpe, B. T., Ortiz de Gortari, A., Arumuham, A. and Smith, M. J. (2023) Mental ill health in professional esports athletes: prevalence and relationships. In: Annual Research Conference 2023, University of Chichester, 5 - 6 July 2023, Bognor Regis, England.
Bonilla, I., Birch, P. D. J., Sharpe, B. T., Martín-Castellanos, A., Muriarte, D. and Ventura, C. (2024) Tilt on esports: conceptualization and measurement. In: 17th European Congress of Sport Psychology, 15 - 19 July 2024, Innsbruck, Austria.
Bonilla, I., Chamarro, A., Birch, P. D. J., Sharpe, B. T., Martín-Castellanos, A., Muriarte, D. and Ventura, C. (2024) Conceptualization and validation of the TILT questionnaire: Relationship with IGD and Life Satisfaction. Frontiers in Psychology, 15. pp. 1-30. ISSN 1664-1078
Griffith, O. and Sharpe, B. T. (2024) Investigating psychological disparities across gamers: a genre-based study. Journal of Electronic Gaming and Esports, 2 (1). pp. 1-9. ISSN 2836-3523
Hampshire, B. and Tyndall, I. (2024) Effect of target differentiation, prioritization, and environmental clutter on quiet eye duration in first person shooter esports: A brief report pilot study. Journal of Electronic Gaming and Esports, 2 (1). pp. 1-7. ISSN 2836-3523
Lee, A. M. (2021) Death by Prox(y)amity: Participation with the Pandemic through the mobile multiplayer game Among Us (2018). In: Communities and Communication, 24th April 2021, Staffodshire University (Online via Zoom).
Legg, S. (2011) Need for Speed: Shift 2 Unleashed. [Performances]
Leis, O., Praisan, G., Pedraza-Ramirez, I., Sharpe, B. T., Laborde, S. and Lautenbach, F. (2024) Exploratory study of psychophysiological Stress in esports: training and competition in professional League of Legends. Journal of Electronic Gaming and Esports. pp. 1-16. ISSN 2836-3523 (In Press)
Leis, O., Sharpe, B. T., Pelikan, V., Nicholls, A., Fritsch, J. and Poulus, D. (2024) Stressors and coping strategies in esports: a systematic review. International Review of Sport and Exercise Psychology. pp. 1-31. ISSN 1750-984X
Leis, O., Trotter, M. G., Birch, P. D. J., Bubna, K. and Poulus, D. R. (2024) Stressors and coping strategies in amateur esports players: an interview study. International Journal of Sport Psychology. pp. 1-34. ISSN 0047-0767
MacCallum-Stewart, E. (2011) Real boys carry girly epics: normalising gender bending in online games. In: The Gender and Media Reader. Routledge, New York ; London. ISBN 9780415993456
MacCallum-Stewart, E. and Parsler, J. (2008) 'Never such innocence again', war and histories in World of Warcraft and the playing of roles: How does roleplay affect gameplay in World of Warcraft? In: Digital Culture, Play, and Identity: A World of Warcraft Reader. MIT Press, Cambridge, MA. ISBN 9780262033701
MacCallum-Stewart, E. and Parsler, J. (2008) Role-play vs gameplay: the difficulties of playing a role in World of Warcraft identity. In: Digital Culture, Play, and Identity: A World of Warcraft Reader. MIT Press, Cambridge, MA. ISBN 9780262033701
Poulus, D., Sharpe, B. T., Jackman, P., Swann, C. and Bennett, K. (2024) Defining elite in esports: a scoping review. International Review of Sport and Exercise Psychology. pp. 1-36. ISSN 1750-984X
Sharpe, B. T., Besombes, N., Welsh, M. R. and Birch, P. D. J. (2022) Psychological index of individualised esports performance. In: FEPSAC 2022, Padova: 16th European Congress of Sport & Exercise Psychology, 11 - 16 July 2022, Padova, Italy.
Sharpe, B. T., Obine, E., Birch, P. D. J., Pocock, C. and Moore, L. (2023) Stress influences gaze behaviour, quiet eye durations, and esport action performance. In: Annual Research Conference 2023, University of Chichester, 5 - 6 July 2023, Bognor Regis, England.
Swettenham, L., Leis, O., Birch, P. D. J. and Price, D. (2024) Expanding the realms of sport psychology in esports: an epilogue. Case studies in sport and exercise psychology, 8 (S1). S1-48-S1-50. ISSN 2470-4857
Welsh, M. R., Mosley, E., Laborde, S., Day, M. C., Sharpe, B. T., Burkill, R. A. and Birch, P. D. J. (2024) The use of heart rate variability in esports: a systematic review. In: 17th European Congress of Sport Psychology, 15 - 19 July 2024, Innsbruck, Austria. (Unpublished)
Welsh, M. R., Mosley, E., Laborde, S., Day, M. C., Sharpe, B. T., Burkill, R. A. and Birch, P. D. J. (2023) The use of heart rate variability in esports: a systematic review. In: Annual Research Conference 2023, University of Chichester, 5 - 6 July 2023, Bognor Regis, England.