Items where Subject is "GV1469.15 Computer games. Video games. Fantasy games"

Group by: CreatorsPublication Type
Jump to: BLMSW
Number of items at this level: 28.

B

Baysted, S. and Summers, T. (2020) The Creative Process of Composing for Video Games: From Pitching to Gold Master and Beyond. In: The Oxford Handbook of the Creative Process in Music. Oxford Handbooks, 42047 . Oxford University Press, online. ISBN 9780190636203

Baysted, S. (2011) Beam. [Compositions]

Baysted, S. (2020) Fast and Furious: Crossroads. [Compositions]

Baysted, S. (2019) The Game within a game: the realities of composing for virtual realities. In: Cambridge Companion to Music and Digital Culture. Cambridge Companions to Music . Cambridge University Press, Cambridge, pp. 204-208. ISBN 9781316676639

Baysted, S. (2011) Need for Speed: Shift 2 Unleashed. [Compositions]

Baysted, S. (2016) Palimpsest, Pragmatism and the Aesthetics of Genre Transformation: Composing the Hybrid Score to Electronic Arts’ 'Need for Speed Shift 2: Unleashed'. In: Ludomusicology - Approaches to Video Game Music. Equinox Publishing, Sheffield, pp. 132-171. ISBN 9781781791974

Baysted, S. (2012) Palimpsest, pragmatism and the aesthetics of genre transformation: Composing the hybrid score to Electronic Arts’ 'Need for Speed Shift 2: Unleashed'. In: Royal Music Association Study Day: Ludomusicology: Game Music Research, Approaches and Aesthetics, 16 Apr 2012, St Catherine’s College, Oxford. (Unpublished)

Baysted, S. (2015) Project Cars. [Compositions]

Baysted, S. (2017) Project Cars 2. [Compositions]

Baysted, S. (2011) Shift 2 Unleashed: Attacking Corners Trailer. [Compositions]

Baysted, S. (2011) Shift 2 Unleashed: Dangerous Corners Trailer. [Compositions]

Baysted, S. (2017) Simulation: squaring the immersion, realism and gameplay circle. In: The Routledge Companion to Screen Music and Sound. Routledge Music Companions . Routledge, New York, pp. 328-338. ISBN 9781138855342

Baysted, S. (2012) Test drive: Ferrari racing legends. [Compositions]

Baysted, S., Harvey, J. J. and Kirkman, R. (2012) The Walking Dead: Assault. [Compositions]

Baysted, S. and Summers, T. (2018) The Creative Process of Composing for Video Games. In: The Oxford Handbook of the Creative Process in Music. Oxford University Press, Oxford. ISBN 9780190636197

Birch, P. D. J. (2023) Performance psychology in the arena of esports. In: British Association of Sport and Exercises Sciences (BASES) Student Conference, 24 - 25 April 2023, Anglia Ruskin University, Cambridge, England.

Birch, P. D. J. and Sharpe, B. T. (2023) Mental (ill) health and performance. In: International Federation of Esports Coaches Summit, 6 - 7 September 2023, University of Northampton (online).

Birch, P. D. J., Sharpe, B. T., Ortiz de Gortari, A., Arumuham, A. and Smith, M. J. (2022) Mental ill health in professional esports athletes: Prevalence and relationships. In: FEPSAC 2022, Padova: 16th European Congress of Sport & Exercise Psychology, 11 - 16 July 2022, Padova, Italy.

Birch, P. D. J., Sharpe, B. T., Ortiz de Gortari, A., Arumuham, A. and Smith, M. J. (2022) Mental ill health in professional esports athletes: Prevalence and relationships. In: ERNC 22: Esports Research Network Conference, 21 - 23 November 2022, Jönköping,Sweden.

Birch, P. D. J., Sharpe, B. T., Ortiz de Gortari, A., Arumuham, A. and Smith, M. J. (2023) Mental ill health in professional esports athletes: prevalence and relationships. In: Annual Research Conference 2023, University of Chichester, 5 - 6 July 2023, Bognor Regis, England.

L

Lee, A. M. (2021) Death by Prox(y)amity: Participation with the Pandemic through the mobile multiplayer game Among Us (2018). In: Communities and Communication, 24th April 2021, Staffodshire University (Online via Zoom).

Legg, S. (2011) Need for Speed: Shift 2 Unleashed. [Performances]

M

MacCallum-Stewart, E. (2011) Real boys carry girly epics: normalising gender bending in online games. In: The Gender and Media Reader. Routledge, New York ; London. ISBN 9780415993456

MacCallum-Stewart, E. and Parsler, J. (2008) 'Never such innocence again', war and histories in World of Warcraft and the playing of roles: How does roleplay affect gameplay in World of Warcraft? In: Digital Culture, Play, and Identity: A World of Warcraft Reader. MIT Press, Cambridge, MA. ISBN 9780262033701

MacCallum-Stewart, E. and Parsler, J. (2008) Role-play vs gameplay: the difficulties of playing a role in World of Warcraft identity. In: Digital Culture, Play, and Identity: A World of Warcraft Reader. MIT Press, Cambridge, MA. ISBN 9780262033701

S

Sharpe, B. T., Besombes, N., Welsh, M. R. and Birch, P. D. J. (2022) Psychological index of individualised esports performance. In: FEPSAC 2022, Padova: 16th European Congress of Sport & Exercise Psychology, 11 - 16 July 2022, Padova, Italy.

Sharpe, B. T., Obine, E., Birch, P. D. J., Pocock, C. and Moore, L. (2023) Stress influences gaze behaviour, quiet eye durations, and esport action performance. In: Annual Research Conference 2023, University of Chichester, 5 - 6 July 2023, Bognor Regis, England.

W

Welsh, M. R., Mosley, E., Laborde, S., Day, M. C., Sharpe, B. T., Burkill, R. A. and Birch, P. D. J. (2023) The use of heart rate variability in esports: a systematic review. In: Annual Research Conference 2023, University of Chichester, 5 - 6 July 2023, Bognor Regis, England.

This list was generated on Sun Feb 25 01:31:11 2024 UTC.
▲ Top

Our address

I’m looking for