Effect of target differentiation, prioritization, and environmental clutter on quiet eye duration in first person shooter esports: A brief report pilot study

Hampshire, B. and Tyndall, I. (2024) Effect of target differentiation, prioritization, and environmental clutter on quiet eye duration in first person shooter esports: A brief report pilot study. Journal of Electronic Gaming and Esports, 2 (1). pp. 1-7. ISSN 2836-3523

[thumbnail of Accepted author manuscript version reprinted, by permission, from Journal of Electronic Gaming and Esports, 2024 2(1): pp. 1-7, https://doi.org/10.1123/jege.2024-0016. © Human Kinetics, Inc.]
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Text (Accepted author manuscript version reprinted, by permission, from Journal of Electronic Gaming and Esports, 2024 2(1): pp. 1-7, https://doi.org/10.1123/jege.2024-0016. © Human Kinetics, Inc.)
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Abstract

The burgeoning prominence of esports underscores its increasing relevance in sport and performance psychology. To enhance its integration into scholarly discourse, established cognitive research paradigms should be applied. In this study, we focused on first-person shooter esports, identifying specific variables unique to this domain and examining their impact on quiet eye (QE) duration—an indicator strongly correlated with successful performance. Using eye tracking equipment, we analysed gaze data related to the QE, the final fixation point preceding a motor response. Our pilot sample (n = 9) participated in three block trials exploring the effects of environmental clutter, target differentiation, and target prioritization on QE duration. Paired t-tests compared mean QE duration between experimental tasks and control trials with single targets. While trend effects of environmental clutter and target prioritization were observed, none reached statistical significance. These findings echo certain aspects of existing esports literature, particularly regarding the reduced prominence of QE in scenarios involving multiple targets. Acknowledging study limitations, we offer recommendations for future research to deepen understanding of cognitive processes and performance outcomes in esports.

Publication Type: Articles
Uncontrolled Keywords: esports, first-person shooters, quiet eye, eye tracking, computer gaming, gaze
Subjects: B Philosophy. Psychology. Religion > BF Psychology
G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1199 Games and amusements > GV1469.15 Computer games. Video games. Fantasy games
G Geography. Anthropology. Recreation > GV Recreation Leisure > GV557 Sports
Divisions: Academic Areas > Institute of Education, Social and Life Sciences > Psychology
Research Entities > POWER Centre
Related URLs:
Depositing User: Ian Tyndall
Date Deposited: 18 Sep 2024 11:30
Last Modified: 12 Nov 2024 11:38
URI: https://eprints.chi.ac.uk/id/eprint/7732

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