Defining elite in esports: a scoping review

Poulus, D., Sharpe, B. T., Jackman, P., Swann, C. and Bennett, K. (2024) Defining elite in esports: a scoping review. International Review of Sport and Exercise Psychology. pp. 1-36. ISSN 1750-984X

[thumbnail of This is an Accepted Manuscript of an article published by Taylor & Francis in on 14 August 2024 available online: http://dx.doi.org/10.1080/1750984X.2024.2386531]
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Abstract

In this scoping review, we aimed to (1) provide clarity on terms used to describe elite esport samples, (2) identify the indicators used to describe elite esport samples, (3) collate rationales provided for defining esports samples as elite, and (4) draw conclusions on how to define elite esport samples. Electronic database and manual searches conducted for the final time in March 2024 yielded 7,802 records. Sixty-three studies published since 2012, with 1,768 e’athletes, satisfied the eligibility criteria and were included in the review. In total, 71% of the studies did not define "elite" when classifying their samples. In the remaining studies, elite esport samples were defined through four categories: (1) highest level of competition, (2) professional status, (3) in-game achievement, and (4) domain experience. Of the 63 studies, 29 classified their samples as elite through one category, and 34 included justifications incorporating two or more categories. We propose a 2-step working elite classification system for esports samples that considers a player's highest level of competition and success at that level. Furthermore, we propose a set of reporting guidelines for elite e'athletes, which encourages researchers to unpack: (1) the success of the e’athletes, and (2) the prominence of the esport.

Publication Type: Articles
Uncontrolled Keywords: computer gaming, high-performance, sport psychology, video games, expertise
Subjects: B Philosophy. Psychology. Religion > BF Psychology
G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1199 Games and amusements > GV1469.15 Computer games. Video games. Fantasy games
G Geography. Anthropology. Recreation > GV Recreation Leisure > GV557 Sports
Divisions: Academic Areas > Institute of Education, Social and Life Sciences > Psychology
Research Entities > Centre for Health and Allied Sport and Exercise Science Research (CHASER)
Depositing User: Ben Sharpe
Date Deposited: 18 Sep 2024 09:27
Last Modified: 18 Sep 2024 09:27
URI: https://eprints.chi.ac.uk/id/eprint/7719

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