Baysted, S. (2019) The Game within a game: the realities of composing for virtual realities. In: Cambridge Companion to Music and Digital Culture. Cambridge Companions to Music . Cambridge University Press, Cambridge, pp. 204-208. ISBN 9781316676639
Full text not available from this repository.Abstract
This essay explores some fundamental differences in approach to the composition of music for film, TV and video games. Several key technical considerations that influence forms, constructional devices and musical vocabulary available to the games composer are examined.
Publication Type: | Book Sections |
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Subjects: | G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1199 Games and amusements > GV1469.15 Computer games. Video games. Fantasy games H Social Sciences > H Social Sciences (General) M Music and Books on Music > M Music T Technology > T Technology (General) |
Divisions: | Academic Areas > Department of Creative Industries |
Depositing User: | Stephen Baysted |
Date Deposited: | 02 May 2019 14:02 |
Last Modified: | 16 Mar 2021 09:56 |
URI: | https://eprints.chi.ac.uk/id/eprint/4640 |