Developing social e-dentity: examination of an online 5R Programme with an esports team

Baker-Bates, A. C. B., Birch, P. D. J., Barker, J. and Figgins, S. G. (2024) Developing social e-dentity: examination of an online 5R Programme with an esports team. Journal of Electronic Gaming and Esports, 2 (1). pp. 1-12. ISSN 2836-3523

[thumbnail of Baker-Bates, A. B., Birch, P. D., et al (2024). Developing Social E-Dentity: Examination of an Online 5R Program With an Esports Team. Journal of Electronic Gaming and Esports, 2(1), jege.2023-0029. https://doi.org/10.1123/jege.2023-0029] Text (Baker-Bates, A. B., Birch, P. D., et al (2024). Developing Social E-Dentity: Examination of an Online 5R Program With an Esports Team. Journal of Electronic Gaming and Esports, 2(1), jege.2023-0029. https://doi.org/10.1123/jege.2023-0029)
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Abstract

Abstract: Research in traditional sport has demonstrated that development of a strong team identity can have positive benefits for performance and wellbeing. However, to date, there is limited research on team identity and whether it can be developed in esports. The aim of this study, therefore, was to explore the effect of an online delivered 5R programme with one esports team. The complimentary descriptive, visual, and statistical analyses provided some tentative support for effects of the intervention on players’ social identification, collective efficacy, and resilience. Additional qualitative social validation responses suggested the intervention effected intrateam communication, improved players’ belonging, and increased commitment. These initial exploratory findings provide initial support for the potential of 5R programmes. Future research directions, strengths and limitations, and suggestions for practitioners are discussed.

Publication Type: Articles
Uncontrolled Keywords: team identity, team dynamics, readying, reflect, represent, realize, reporting, social identity, online intervention, resilience
Subjects: B Philosophy. Psychology. Religion > BF Psychology
G Geography. Anthropology. Recreation > GV Recreation Leisure > GV1199 Games and amusements > GV1469.15 Computer games. Video games. Fantasy games
G Geography. Anthropology. Recreation > GV Recreation Leisure > GV557 Sports > GV711 Coaching
Divisions: Academic Areas > Institute of Sport
Academic Areas > Institute of Sport > Research Theme > Enhancing Sport Performance
Research Entities > Centre for Health and Allied Sport and Exercise Science Research (CHASER)
Related URLs:
Depositing User: Phil Birch
Date Deposited: 02 Jul 2024 14:23
Last Modified: 11 Sep 2024 09:30
URI: https://eprints.chi.ac.uk/id/eprint/7588

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