Items where Division is "Department of Creative Industries" and Year is [pin missing: value2]

Group by: CreatorsPublication Type
Number of items at this level: 43.

Articles

Davidson, A. (2016) Ontological shifts: Multi-sensoriality and embodiment in a third wave of digital interfaces. Journal of Dance and Somatic Practices, 8 (1). pp. 21-42. ISSN 1757-1871

Hiles, M. (2016) What really matters to undergraduates on creative and media courses: UK study into student voice. Journal of Media Practice, 17 (1). pp. 21-27. ISSN 1468-2753

Book Sections

Baysted, S. (2019) The Game within a game: the realities of composing for virtual realities. In: Cambridge Companion to Music and Digital Culture. Cambridge Companions to Music . Cambridge University Press, Cambridge, pp. 204-208. ISBN 9781316676639

Baysted, S. (2016) Palimpsest, Pragmatism and the Aesthetics of Genre Transformation: Composing the Hybrid Score to Electronic Arts’ 'Need for Speed Shift 2: Unleashed'. In: Ludomusicology - Approaches to Video Game Music. Equinox Publishing, Sheffield, pp. 132-171. ISBN 9781781791974

Baysted, S. (2017) Simulation: squaring the immersion, realism and gameplay circle. In: The Routledge Companion to Screen Music and Sound. Routledge Music Companions . Routledge, New York, pp. 328-338. ISBN 9781138855342

Baysted, S. and Summers, T. (2018) The Creative Process of Composing for Video Games. In: The Oxford Handbook of the Creative Process in Music. Oxford University Press, Oxford. ISBN 9780190636197

Locks, A. (2010) Anglo Argento: A critical reassessment of the films of Norman J. Warren. In: British Culture and Society in the 1970s: The Lost Decade. Cambridge Scholars Publishing, Cambridge, pp. 213-224. ISBN 9781443817349

MacCallum-Stewart, E. (2011) Real boys carry girly epics: normalising gender bending in online games. In: The Gender and Media Reader. Routledge, New York ; London. ISBN 9780415993456

MacCallum-Stewart, E. and Parsler, J. (2008) 'Never such innocence again', war and histories in World of Warcraft and the playing of roles: How does roleplay affect gameplay in World of Warcraft? In: Digital Culture, Play, and Identity: A World of Warcraft Reader. MIT Press, Cambridge, MA. ISBN 9780262033701

MacCallum-Stewart, E. and Parsler, J. (2008) Role-play vs gameplay: the difficulties of playing a role in World of Warcraft identity. In: Digital Culture, Play, and Identity: A World of Warcraft Reader. MIT Press, Cambridge, MA. ISBN 9780262033701

Rowland, N. (2016) Read or follow? Designing with mobile technologies and digital space. In: Imagining the City; Art, Creative Practices and Media Speculations. Intellect Books, Bristol. ISBN 9781783205578

Conference or Workshop Items

Hiles, M. (2018) ‘It was part of why I went for the course – specialisms feel like a no-brainer’: four student viewpoints that challenge the UK Film Industry and Government assumptions. In: Advance HE Teaching and Learning Conference, 3-5 July 2018, Conference Aston, Birmingham, UK.

Hiles, M. (2015) What really matters to undergraduates on Creative and Media courses: UK study into student voice. In: International Media Education Summit, 20-21 November 2015, Boston, USA.

Hiles, M. (2014) Why are Creative and Media undergraduates in the UK reporting lower satisfaction rates with their courses? In: International Media Education Summit, 20-21 November 2014, Metropolitan University, Prague.

Locks, A. (2010) Dead posh: Reappraising the films of Hammer actor John Carson. In: Bloodlines: British Horror Past and Present, An International Conference and Film Festival, 4-5 March 2010, De Montfort University, Leicester. (Submitted)

Locks, A. (2009) Flayed animals in an abattoir: The bodybuilder as body-guarde. In: International Society of Sports Nutrition Conference, June 2009, New Orleans, USA. (Submitted)

Locks, A. (2010) Ripped mass monsters: Professional bodybuilding and the cult(ivation) of the freak. In: Cine-Excess IV: Cult Bodies and Bodies of Knowledge, 29 April - 1 May 2010, The Odeon, Covent Garden, London. (Submitted)

Books

Locks, A. and Richardson, N., eds. (2011) Critical Readings in Bodybuilding. Routledge Research in Sport, Culture and Society . Routledge, London. ISBN 9780415878524

Krzywinska, T., MacCullum-Stewart, E. and Parsler, J., eds. (2011) Ring Bearers: Lord of the Rings Online as Intertextual Narrative. Manchester University Press, Manchester. ISBN 9780719082924

Theses

Bower, A. (2022) Stop Your Crying, It’s a Sign of the Times! An Analysis of the Media’s Role in the Transformation of Cricket during the White Ball Revolution. Undergraduate thesis, University of Chichester.

Busfield, W. (2023) Esports anarchy: A study of critical issues within esports and gaming. Undergraduate thesis, University of Chichester.

Caynes, D. (2023) Final submission. Undergraduate thesis, University of Chichester.

Crawford, L. (2023) Michael's mind. Undergraduate thesis, University of Chichester.

Davies, D. (2023) Golden Stars. Undergraduate thesis, University of Chichester.

Dingley, J. (2023) Impact of product placement and advertising in video games on audience immersion: an eye tracking study. Undergraduate thesis, University of Chichester.

Gallagher, L. (2022) ‘Agent Of Change’: An examination of Marcus Rashford’s role as a brand ambassador, sponsorship and social media. Undergraduate thesis, University of Chichester.

Green, J. (2023) Remembering Trevor. Undergraduate thesis, University of Chichester.

Hiles, M. (2018) Cohort Culture and the Student Voice in Creative and Media Subjects in UK Higher Education. Doctoral thesis, Bournemouth University.

Ilienko-Jarvis, M. (2023) King of nothing. Undergraduate thesis, University of Chichester.

Jukes, A. (2023) The old firm hostility. Sectarianism still festering in 21st century Scotland. Undergraduate thesis, University of Chichester.

McCaughan, C. (2022) England, Social Media and the Euros: Exploring the Power of Social Media in Sports with a Particular Focus on the England National Team’s European Championship run in 2021. Undergraduate thesis, University of Chichester.

Reynolds, E. (2023) Acting the part: how being a mum informed the crafting of a character and production experience. Masters thesis, University of Chichester.

Scourfield, J. (2023) Serpant in the dark. Undergraduate thesis, University of Chichester.

Waters, T. (2023) Final project. Undergraduate thesis, University of Chichester.

Williams, J. (2023) Vetch Field to Digital Field – A technological journey exploring ways in which sports organisations have evolved as a consequence of the digital age with a particular focus on Swansea City Football Club. Undergraduate thesis, University of Chichester.

Zarevich, A. (2023) Dissertation vlog. Masters thesis, University of Chichester.

Compositions

Baysted, S. (2020) Fast and Furious: Crossroads. [Compositions]

Baysted, S. (2015) The Impressionists and the man who made them. [Compositions]

Baysted, S. (2015) Project Cars. [Compositions]

Baysted, S. (2017) Project Cars 2. [Compositions]

Baysted, S. and Legg, S. (2017) I, Claude Monet. [Compositions]

Baysted, S. and Legg, S. (2016) Renoir: revered and reviled. [Compositions]

Baysted, S. and Legg, S. (2019) Young Picasso. [Compositions]

This list was generated on Wed May 8 21:54:45 2024 UTC.
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