Feist, J., Datson, N., Runswick, O. R. and Pocock, C. (2026) Using 360-video to investigate visual exploratory activity in 7v7 and 9v9 sided games in women’s soccer. Journal of Sports Sciences. pp. 1-14. ISSN 0264-0414
Using 360-video to investigate visual exploratory activity in 7v7 and 9v9 sided games in women s soccer (1).pdf - Published Version
Available under License Creative Commons Attribution Non-commercial No Derivatives 4.0.
Download (2MB) | Preview
Feist et al. (2026) 360-video VEA sided games - ACCEPTED MANUSCRIPT.docx - Accepted Version
Available under License Creative Commons Attribution 4.0.
Download (359kB)
Abstract
Immersive technology such as 360-video offers opportunities to analyse visual exploratory activity (VEA) under varying task constraints in controlled experimental settings. The study aimed to investigate the effect of pitch location and sided game format on VEA and verbal action responses in 360-video. Nineteen sub-elite female soccer players (21 ± 4 years) viewed 40 soccer videos in a head-mounted display. Footage was recorded using a stationary GoPro 360 Max camera at eye height in defensive and attacking central midfield locations. VEA was measured as the number of ‘scans’ away from the ball across 32 analysed trials. Upon receiving a pass in 360-video, participants simulated and verbalised an action to continue play. A 2×2 repeated measures ANOVA showed a significant main effect of pitch location (p = 0.016), with higher scan frequencies in defensive (0.31 ± 0.15 scans/s) than attacking midfield (0.29 ± 0.15 scans/s), with no significant effect of sided game or interaction effect (p > 0.05). Findings demonstrate players had significantly higher scan frequencies in defensive central midfield compared to attacking central midfield, with the most verbal actions per trial in the 9v9 attacking midfield condition. Future research should assess agreement between VEA measured in 360-video and on-field activities.
| Publication Type: | Articles |
|---|---|
| Uncontrolled Keywords: | small-sided game, scanning, women’s football, visual perception, head-mounted display, scan frequency, 360° video |
| Subjects: | G Geography. Anthropology. Recreation > GV Recreation Leisure > GV557 Sports G Geography. Anthropology. Recreation > GV Recreation Leisure > GV557 Sports > GV711 Coaching T Technology > T Technology (General) |
| Divisions: | Academic Areas > Institute of Sport Academic Areas > Institute of Sport > Area > Sport and Exercise Psychology and Research Methods Academic Areas > Institute of Sport > Area > Sports Coaching Academic Areas > Institute of Sport > Research Theme > Enhancing Sport Performance Research Entities > Centre for Health and Allied Sport and Exercise Science Research (CHASER) |
| Depositing User: | James Feist |
| Date Deposited: | 27 Oct 2026 12:04 |
| Last Modified: | 27 Oct 2026 12:04 |
| URI: | https://eprints.chi.ac.uk/id/eprint/8784 |
Lists
Lists
