Conducting the 5R Program virtually: The effectiveness of this program in esports over a two month period

Baker-Bates, A. C. B. (2019) Conducting the 5R Program virtually: The effectiveness of this program in esports over a two month period. Masters theses, University of Chichester.

[thumbnail of Alistair Carter Braxton Baker-Bates.pdf] Text
Alistair Carter Braxton Baker-Bates.pdf - Submitted Version
Restricted to Registered users only
Available under License Creative Commons Attribution.

Download (728kB)


There has been no research on whether the 5R program can increase social identity (SI) and the benefits surrounding this in the ever-growing domain of esports. Additionally, no study has tested this program in a shorter timeframe than five months. Therefore, this research delivered the program virtually to a university esports team in just over a two month period to analyse its effectiveness and practicality in this ever increasing results-driven and time-poor world of sport. Members’ data all went in the direction expected however, there was no significant difference from baseline to six-weeks post-intervention in social identification, collective efficacy, resilient vulnerabilities and performance. Although, resilient characteristics did significantly increase and social validation data illustrated the program to be beneficial. The applied implications for this program generally and specifically for esports are discussed, as well as study limitations and opportunities for future research.

Publication Type: Theses (Masters)
Additional Information: MSc Sport & Exercise Psychology
Subjects: B Philosophy. Psychology. Religion > BF Psychology
G Geography. Anthropology. Recreation > GV Recreation Leisure > GV557 Sports
Divisions: Academic Areas > Institute of Sport > Area > Exercise Physiology
Student Research > Masters
Depositing User: Ann Jones
Date Deposited: 24 Nov 2020 09:46
Last Modified: 24 Nov 2020 09:46

Actions (login required)

View Item
View Item
▲ Top

Our address

I’m looking for