The Creative Design-Engineer Divide: Modular Architecture and Workflow UX

Packer, Brian, Keates, Simeon and Baker, Grahame (2021) The Creative Design-Engineer Divide: Modular Architecture and Workflow UX. In: HCI International 2021 - Late Breaking Posters. Communications in Computer and Information Science, 1498 (1498). Springer Nature, Cham, Switzerland, pp. 459-470. ISBN 9783030901752

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Abstract

There are competing priorities between creative freedom and the need for robust, stable software frameworks to facilitate the rapid implementation of creative ideas in game development. This may result in a disparity between system and user requirements. Qualitative data extracted from seminars at the Game Developers Conference informs the design of several interviews with veteran game-system designers to explore this phenomenon. A survey of modular software plug-ins from the Unity Asset Store then validates the interview findings and explores the benefits of modular software architectures. Findings indicate that modifications to the native user experience (UX) design of Unity and plug-ins that reengineer for different workflows are most popular. The most popular workflows provide for data, asset, and project management. Discussion reflects on how modular architecture can alleviate points of failure within a game engine’s architecture whilst providing customized usability for different user needs.

Item Type: Book Section
Uncontrolled Keywords: Game design, Workflow, User experience, Qualitative analysis
Subjects: Q Science > QA Mathematics > QA75 Electronic computers. Computer science
Q Science > QA Mathematics > QA76 Computer software
Divisions: Departments > Research and Employer Engagement Office
Depositing User: Brian Packer
Date Deposited: 12 Nov 2021 15:26
Last Modified: 12 Nov 2021 15:26
URI: http://eprints.chi.ac.uk/id/eprint/6056

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