Items where Division is "Department of Creative Industries" and Year is 2016

Group by: Creators | Item Type | No Grouping
Jump to: B | D | H | R
Number of items: 5.

B

Baysted, S. (2016) Palimpsest, Pragmatism and the Aesthetics of Genre Transformation: Composing the Hybrid Score to Electronic Arts’ 'Need for Speed Shift 2: Unleashed'. In: Ludomusicology - Approaches to Video Game Music. Equinox Publishing, Sheffield, pp. 132-171. ISBN 9781781791974

Baysted, S. and Legg, S. (2016) Renoir: revered and reviled. [Compositions]

D

Davidson, A. (2016) Ontological shifts: Multi-sensoriality and embodiment in a third wave of digital interfaces. Journal of Dance and Somatic Practices, 8 (1). pp. 21-42. ISSN 1757-1871

H

Hiles, M. (2016) What really matters to undergraduates on creative and media courses: UK study into student voice. Journal of Media Practice, 17 (1). pp. 21-27. ISSN 1468-2753

R

Rowland, N. (2016) Read or follow? Designing with mobile technologies and digital space. In: Imagining the City; Art, Creative Practices and Media Speculations. Intellect Books, Bristol. ISBN 9781783205578

This list was generated on Mon Jul 10 04:59:11 2023 UTC.
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